![]() This reply was modified 1 year, 2 months ago by Jaylumx. The trick is to calibrate in SDR mode and get the best coverage possible and Madvr will convert the result into PQ. The content I watch on my display is in HDR and it tone maps nicely to 1000 nits better that my displays native tone mapping with the added benefit that Madvr measures the peak luminance per pixel (GPU hog) similar to Dolby Vision. As bobbster574 mentioned, you would use a tonemap filter. If you have an SDR version of the same source it is reccomended you use that instead of tonemapping the HDR version. When 3DLUT maker generates the 3DLUT I set that to the BT2020 part of the calibration section in Madvr and in the HDR section i use “tone map using pixel shader” with the “output in HDR” option enabled? My display clips above 1000 nits anyway.įrom what i read in the Avforums, madshi mentioned that this was a new feature (can’t remember from what beta version) which converts gamma to PQ and the process is nearly lossless. Tonemapping HDR content to SDR is the easiest way to do it, but the result won't be perfect. I copy that ICC profile into another directory and use that as the destination profile in 3DLUT maker while using BT2020 as the source (see earlier screen cap for my settings). The generated ICC colour profile is what displaycal loader uses as the IDLUT. I also set the testcart as default auto-optimized. I calibrated my display using sRGB as the tone curve, used D65 as whitepoint and set white level as measured to my displays hightest SDR brightness level. ![]() In madvr are you then using the “tone map using pixel shader” but without That you did the BT2020 measurement in SDR mode but with the displayĭid you change the gamut for the SDR mode when doing this or did youĪlso, when later viewing HDR content are you then still using the SDR You said that you are using the SDR mode instead of the HDR mode and Jaylumx, I was wondering about the actual setup that you are running.
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