There are several places unrelated to any main or side quest you can visit. Unfortunately, this trick doesn't work in the interiors. The altars are often situated near the teleports, which means that during a difficult fight after you've been severely wounded, you can use the Teleport Stone to instantly move to the vicinity of an altar, regenerate your health and then go back to fight. Use all altars (regardless of your profession) to heal yourself. All dialogue options that can really influence the plot development or a particular quest have been described in detail in the guide. This way, you'll get as much information from a particular NPC as possible. When talking to NPCs it is always best to choose the topics from the top. If you would like to use the services of the Soulpatcher to redistribute your skill points, then you'll find him on the beach, exactly to the east of the teleport Maren's Workshop. Apart from NPCs, who will be giving you main and side quests, you'll also meet a Musician here (he sells musical instruments and song scores), whereas under the deck you can play one of several games with pirates. The pirate ship "The Wandering Wrath" is your base. Squares surrounded with red color show enemies, while with green - all containers that can be searched (chests, wardrobes and the like) or single items.īlue letters show altars of: strength ( S), accuracy ( A), endurance ( E) and willpower ( W). In addition, yellow numbers on the map indicate teleports. Map legendĪll numbers on the map refer to the numbers marked in blue in the quest description. The names of locations, as well as all possible altars (strength, endurance, accuracy and willpower) are made bold. They indicate more important places, NPCs, teleports and the like. The listed paragraph of the text indicates that at this point the player should do a different main quest, or that it's good to do an indicated side quest.Īll numbers marked in blue refer to maps.In order to finish the game it's essential to do all main quests. Additionally, each quest has a number, and the letter attached to it shows whether it is a main ( M) or a side ( S) quest. The names of main and side quests are marked in orange. Important items you'll get while doing quests, as well as more valuable artifacts (for example, a reward for carrying out a task) are marked in green. "Optional" describes the things you can but don't have to do (for example, searching a tomb, which is connected with neither the quest that's being described, nor with any other).Īll NPCs you will be talking to while doing quests and the enemies (monsters, animals, and the like) are marked in brown. "Beginning" of the quest briefly describes the circumstances you get or can get a quest. The numbering of quests is given in a suggested order they should be done assuming that the player is interested in doing all main and side quests (considering the fact that as the plot develops it can be impossible to do some of the previous side quests).īefore using the guide we recommend getting acquainted with markings in the text and the map legend (see the next chapter). One or more maps accompany the description of each task. The guide to Two Worlds II: Pirates of the Flying Fortress contains a detailed and illustrated description of all main and side quests the player can come across in the game.
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